Solace is a game built around a specific tone and set of themes. That said, the STs want to make sure that everyone who plays in this game will enjoy working within the setting. The game is meant for the following types of players; if this sounds like you, we would love to have your submission—
- Players who will embrace the urban fantasy/horror setting, and will build characters who fit into the world that the STs and players work to create collaboratively. This does not mean your character must conform to a narrow, ST-mandated vision, but they should feel like they organically belong in this setting and in this particular story.
- Players who will allow their characters to struggle, to fail, and to face overwhelming odds.
- Players who want to embrace moral ambiguity and play a nuanced character.
- Players who are comfortable being thrust into combat situations in game, primarily against external opponents, in either a direct or supporting role. Players should be aware that this is a game where character death can happen, and PvP (player vs. player) combat is permitted.
- Players who are comfortable playing in a game meant to elicit emotional responses from its characters, occasionally (and with the players’ consent where needed) through touching on difficult topics germane to an urban fantasy setting in which monsters both real and metaphorical threaten to push family ties to their limits.
- Players who are willing to explore, for better or for worse, different kinds of in-character relationships, whether they be family, friendship, romance, rivalry, or otherwise.
- Players who respect their fellow players and their STs.
- Players who, whether it be the urban fantasy setting, the themes of family ties and making one last stand, the rules and mechanics, or whatever else interests them, find something about this game that makes it enjoyable for them, and keeps them coming back for more.
- Players who, regardless of how often they’re able to attend games or how much previous LARP experience they have, show up ready to immerse themselves in their characters’ perspectives and work with the STs and other players to create a collaborative narrative.