Solace

An Urban Fantasy Horror LARP

Characters for this game will be submitted using our online form, found under the Account tab after you have created an account and logged in. Please make sure you attend the info session or arrange to chat with the Storytellers before you submit a character!

A character pitch consists of answering a character backstory and questionnaire, picking some identifying information about who your character is, and filling out a mechanical build to represent what they can do. Some examples can be found here.

Here’s how you make a character:

PUBLIC INFORMATION

Your character will need a name, a family affiliation, and a public blurb that will be available for other players to see so that they have an idea of who your character is. Provide the relevant information that anyone would be able to easily learn about your character. For example, if they run the local diner that all the families gather at, if they are everyone’s go-to illicit weapons supplier, and if they’re known for the wild parties they throw, that is all good to add. You can also add an optional quote that represents your character; it can be a quintessential saying of theirs, or a line that really sums up what they’re all about.

MECHANICS

Next you’re going to decide your Virtue & Vice, Attributes, Skills & Skill Specialties, and Merits.

VIRTUES & VICES

Your character will have a complex personality made up of many unique characteristics. However, for mechanical purposes, you will pick one defining virtue and one defining vice to represent the core of that personality. These come into play when you want to regain Willpower.

Pick from the list, or contact the STs to suggest your own if you feel none of the options provided capture what you had in mind. For more information and examples regarding virtues and vices, read here.

ATTRIBUTES

Prioritize the three Attribute categories (Mental, Physical, and Social) into the most important (Primary), second most important (Secondary), and least important (Tertiary) categories. Every attribute starts with 1 rank for free.

Your Primary category gains an additional 5 points to spend between the three Attributes, your Secondary gains an additional 4, and your Tertiary gains an additional 3 points. Each rank in an Attribute costs 1 point, and Attributes may not go above 5 ranks. The total among each category (including the free point in each attribute) will be 8/7/6. After you have done this, you have one more floating point to put into any Attribute you choose.

SKILLS AND SKILL SPECIALTIES

As with Attributes, prioritize the three Skill categories into Primary, Secondary, and Tertiary. They need not be ranked the same way as you ranked your character’s Attributes. You start with 11 points to allocate among your primary Skill group, 7 for your secondary, and 4 for tertiary. These points are allocated on a 1-to-1 point basis (so, to have 2 dots of a Skill costs 2 points.)

Then assign three Skill Specialties, which are narrower areas of expertise your character has within a given Skill. You gain an additional bonus for using a Skill in a way where one of your Skill Specialities is relevant. You can assign multiple specialties to a given Skill, but you must have at least one dot of a Skill to give it a specialty.

Explanations of Skills and examples of Skill Specialities can be found here.

MERITS

You have 17 points to distribute among Merits. These are special abilities, resources, or help your character has, which both provide a mechanical benefit and serve to flesh out your character. Many Merits have specific prerequisites which need to be fulfilled before you can purchase them. While Merits are split between mental, social, and physical, you can distribute your points across the categories however you wish.

PERSISTENT CONDITIONS

While these can also be picked up due to events at game, you may choose to give your character a Persistent Condition at character creation. This is not necessary, but it can be another aspect of who your character is and something to guide your roleplay.

Functionally, Persistent Conditions are obstacles that make certain things difficult or carry drawbacks for your character. But if you roleplay interacting with your Persistent Condition and the challenges it brings in a committed and narratively impactful way, you can regain Willpower, at the STs’ discretion.

INTEGRITY

Characters have Integrity, a measure of a character’s stability and ability to handle the ups and downs that life throws at them—supernatural or not. You start with Integrity at 7.

DERIVED STATS

Characters also have a few stats that are derived by adding together their Attributes, Skills, and some base amount. These are calculated for you by the character creation system, and if you would like more information on where those numbers come from, read about them here.

BACKSTORY

Your backstory can be up to 500 words, and is meant to be a short overview of who your character is. You may provide a narrative backstory, but a bulleted list of important dates, events, and relationships is sufficient. You will be providing a lot of important information later on in the character questionnaire, so don’t worry about capturing everything about your character’s personality, history, and connections in this section.

QUESTIONNAIRE

The Character Questionnaire is meant to guide you in figuring out your character’s history, cares, goals, connections, and personality. Each question should be answered with no more than 250 words.

Please note that in addition to looking for the factually accurate answers to the below questions, we’re also looking for you to tell us what the answer means about your character as a person and how it matters in their everyday life.

You will answer the following questions about your character:

  1. What was your first experience with the supernatural? Which supernatural experience most shaped your worldview?
  2. Where were you when the massacre was taking place?
  3. Who did you lose in the massacre?
  4. What is the worst thing you’ve done to survive?
  5. What loss have you never gotten over, or that hurt the most?
  6. What’s one thing you hold onto outside of your hunter life?
  7. What do you do to cope with the stresses of this life?
  8. What connections does your character have to other player or nonplayer characters that are important to them?
    1. Please provide: name, PC or NPC, played by (if PC), and a brief description of the relationship
  9. OPTIONAL: Is there anything else the Storytellers should know about this character?